
After reaching a certain threshold, the Behemoth will light on fire and receive DoT for a short period of time.ĭeals cold damage to the Behemoth. This makes them exceptionally strong against a Behemoth of an opposing element type and slightly weaker against Behemoths of the same element.ĭeals burning damage to the Behemoth.

Weapons crafted from the reagents of elementally-charged Behemoths will retain that elemental property. Once a wound damage threshold has been met creates wounded points on a part that increase incoming part damage. Piercing: Deals Wound damage on hit, but can not deal stagger damage without outside buffs.Aether Strikers and Hammers have blunt-type attacks.Blunt: Boasts higher (x1.33) Stagger damage for knocking down Behemoths.Axes, Chain Blades, Swords and War pikes have slashing-type attacks.Slashing: Deals increased Part damage to certain unbroken parts of a Behemoth (Horns, severable Tails, and Wounds).Additionally, most weapons will get a stronger Unique Effect when power surged. When a weapon is Power Surged, the weapon will jump directly to Tier 6. The table below shows what bonuses each tier will give.Įach weapon will start at Tier 1 through 5 except Recruit weapons & the Training Sword, which are permanently Tier 0. Each level to your weapon skill adds +20 Power and +20 Resistance when using a weapon of that type.Īll weapons fall into a certain Weapon Tier, which determines their power, perk value, elemental bonuses, and sometimes their unique effect as well.

Weapon Skill XP can be earned from slaying Behemoths, completing island random events, and completing Bounties. Each weapon in Dauntless has an associated Weapon Skill that increases with Weapon Skill XP.
